DIGITAL GAME ADDICTIONINFLUENCE ON COGNITIVE AND BEHAVIOURAL OUTCOMES OF CHILDREN (9-11 YEARS

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2021-09-03
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Childhood is a time for children to be in school and at play which helps to grow stronger and confident with love and encouragement from their family. It is a critical and important time in which children sought to live free from fears, safe from violence and guarded from abuse and exploitation. Now-a-days gaming behavior is emerged as a common habit among children. It is one of the common leisure activities among children. World Health Organization defines gaming disorder as “a persistent or recurrent behavior pattern of sufficient severity result in significant impairment in personal, family, social, educational, work-related and other main areas of functioning”. “Digital game addiction” is a condition that stems from the steady growing passion for digital games and its excessive and uncontrolled usage, which definitely influences their cognition and behavior (Parisod et al. 2014).In past children used to play games in playgrounds but now children addicted to digital gadgets and playing in the mobile. They spend more time on mobile games and it leading to addiction. Digital game addiction shows the bad effects among the children now a days. Addiction to the mobile games lead to consequences like falling school, behavioural problems, health problems, effecting the social relationships and little effect on cognitive abilities. The most often occurring outcomes reportable for digital game addiction are behavioral, perceptual cognitive and physiological outcomes (Connolly et al. 2012). Digital game addiction is being studied extensively as there is a need to know about its effects on behavioural and cognitive skills of children. Hence the present study was taken up to study the digital game addiction- influence on cognitive and behavioural outcomes of children (9-11 years) in Andhra Pradesh. xvi The sample was drawn from the selected schools of Visakhapatnam District, to know the digital game addiction influence on cognitive and behavioural outcomes of the children. The total sample consists of 180 children selected from three schools. 60 children from each school who are in age group of 9-11 years. Out of 180 sample selected, 90 children were boys and 90 were girls. The research design adopted in the present study was Ex-Post facto research design. Data was collected through in depth interviews and administered with the help of Standardized scales and open ended questionnaire from the selected respondents. Digital game Addiction Scale (Altun, M. and Atasoy, M. 2018) is used to measure the level of digital game addiction in children, Malin’s Intelligence Scale for Indian Children (MISIC, 1973) is used to measure level of cognitive development in children, The Revised Children’s Anxiety and Depression Scale (RCADS) (chorpit, et al. 2000) is used to measure the children anxiety and depression level. The results shown that majority of the children irrespective of their age had high levels of digital game addiction where boys scored higher than girls. The children with low extent of digital game addiction had low levels of anxiety and depression symptoms in boys and girls. The low addicted children scored low on social phobia, panic disorder, major depression, separation anxiety, generalized anxiety and obsessivecompulsive disorders. The children with medium level of digital game addiction had medium levels of anxiety and depression symptoms in boys and girls. The children with high level of digital game addiction had high levels of anxiety and depression symptoms in both genders and scored high on social phobia, major depression, separation anxiety and generalized anxiety. Interestingly nearly half of the boys with low extent of digital game addiction performed low on cognitive skills. Girls with low level of digital game addiction scored high on cognitive skills. Children with medium level of digital game addiction scored average on cognitive skills and high level of digital game addiction scored average to high on cognitive skills irrespective of gender. There was a significance variance among the boys and girls scores on the level of digital game addiction among all age groups. There was a significant association between the level of digital addiction and behavioural outcomes of 9-11 years old children. There was no significant association between the level of digital addiction and cognitive development of 9-11 years old children however children who had high levels of digital game addiction scored high on performance skills than verbal skills irrespective of gender. There was a positive and significant relation observed between age of the child, digital game addiction and cognitive development and behavioural outcomes. Majority of the children spending four hours on Mobile and 61.7 percent were playing mobile games. Nearly 60 percent of the children playing free fire game in mobile. Majority of children playing violent and adventurous type of games in mobile and also children are facing health problems like headache and eye problem. Hence parents should have to check on the level of time spent on digital games and facilitate them in balancing their academic and recreational activities. Children need to be counselled about the ill effects of digital or mobile game addiction and its effect on health, emotional, behavioural and psychological disorders
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DIGITAL GAME ADDICTIONINFLUENCE ON COGNITIVE AND BEHAVIOURAL OUTCOMES OF CHILDREN (9-11 YEARS
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